﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace Weapons
{
    //the inherited class
    class Weapons
    {
        public static Vector2 Location;
        public static Vector2 Direction;

        public virtual void SetBullet()
        {

        }
        public virtual void Update()
        {

        }
        public virtual void Draw(SpriteBatch SprtieBatch)
        {

        }
    }
}
